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      Plugins/UnrealJS/Content/Scripts/instantiator.js
    
 
    
  
    
  
  
        
          
                
      
    |  | @@ -260,6 +260,8 @@ | 
    
    |  |  | 
 | 
    
    |  |  | var next_id = 0 | 
    
    |  |  | 
 | 
    
    |  |  | let Outer = Root.GetEngine ? Root.GetEngine().GetEditorWorld() : GWorld | 
    
    |  |  | 
 | 
    
    |  |  | function instantiate(design,scope) { | 
    
    |  |  | if (!design || !design.type) { | 
    
    |  |  | throw 'failed to instantiate no design!' | 
      
    |  | @@ -268,7 +270,7 @@ | 
    
    |  |  | scope = scope || function () { return {} } | 
    
    |  |  | var bindings = []; | 
    
    |  |  | var custom_bindings = []; | 
    
    |  |  | var instance = new design.type(); | 
    
    |  |  | var instance = new design.type(Outer); | 
    
    |  |  | if (!instance) { | 
    
    |  |  | throw 'failed to instantiate' + design.type | 
    
    |  |  | } | 
  
    |  |  | 
          
         
   
 
   
 
  
   
 
    
   
  
   
        
  
    
    
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